It also powers up her projectiles for added damage! When activated, Rose will create a mirror image of herself that mimics her, allowing all of her moves and special moves to hit twice and combo more easily. Returning from the Street Fighter Alpha games, “Soul Illusion” is Rose’s V-Trigger II. You can use this move offensively to keep the pressure on opponents, or defensively, having the orbs absorb single projectile hits. Since the move is a V-Skill, you can use it freely during a fight… just beware of its slow summon animation. She can have two orbs out at once, but can only summon one at a time. Just like before, Rose will summon a ball of energy that will orbit around her for a short period of time. V-Skill II is the fan favorite “Soul Satellite” from Street Fighter IV. The green card, “The Tower,” decreases an opponent’s damage while the purple “Death” card increases chip damage and gray life that the foe will lose upon getting hit with other attacks. These cards are a single-hit projectile and will still affect blocking opponents. The red card, “The Chariot,” will increase Rose’s attack damage, making all her moves stronger while the effect is active.Īnd for her debuff cards, Rose will throw them straight at her opponent. Hold down the V-Skill and she will continuously gain V-Meter. The white card, “The Magician,” increases Rose’s V-Gauge. What do the cards say about your opponent’s future? Press Down + Medium Punch + Medium Kick to execute “Fortune Shuffle,” which changes the card she has in her hand. Rose’s V-Skill I is a new move called “Soul Fortune,” which utilizes one of four potential tarot cards embued with Soul Power that can either strengthen herself or weaken her opponents. Rose’s V-Skills and V-Triggers bring back old favorite moves as well as new ones! Lets start with her brand new moves and V-System. Bison on anyone bold enough to face her in SFV! Rose’s V-System ![]() Seems like Rose utilizes that same power she used to finish off M. Bison to finish him off in the ending of Street Fighter Alpha 2.” “You may have also noticed this, but her powerful blast of Aura Spark from her CA, “Fate Aura Spark”, is the same move that she used against M. Rose’s Critical Art is called “Fate Aura Spark.” With it, she performs a quick combo that launches her foe into the air… only to slam them down on the floor again and unleash a giant blast of Soul Power directly into them.Ī quick note about this move from the SFV Director: “The animation of her new move, “Soul Punish” is a recreation of the same movement from the opening of Street Fighter Alpha.” SFV Director Takayuki Nakayama Nakayama also has some background on Rose’s new move: ![]() Use Soul Punish offensively or defensively! You can use the orbs offensively by adding extra hits to combos or defensively by absorbing opponent projectiles.The EX version can send opponents airborne for more combo potential! Depending on the button you press to execute the move, the orb will be summoned to a different location. Rose also has a new move called “Soul Punish,” which has Rose summoning an orb on different areas of the stage. The EX version will throw opponents into a wall, causing a wall bounce and allowing for an extended combo. Rose has also mastered a new anti-air move called “Soul Bind.” This move has Rose utilizing her Soul Powered scarf to snatch opponents out of the air. ![]() Each punch button throws the Soul Spark at a different angle in the air to cover various areas of approach. And now, she can even execute this move in mid-air for some new offensive and defensive strategies. ![]() She’s no stranger to fireballs, having one of her own: the “Soul Spark” projectile. Rose returns in SFV with a handful of new moves at her disposal. Since it was such a unique move, we decided to bring it back in SFV.” New moves “Her back throw is her “Soul Drain” from the SFA series. Depending on the strength of the special move she performs, her scarf will change color.” “Please pay attention to her scarf, which is infused with her Soul Power. Her new moves are meant to control her opponent, and we kept in mind her style of creating an advantageous situation to counter against the opponent. Rather than giving her a sense where she’s constantly ready for battle, we made her footwork more relaxed, and made her walking animation more elegant. “With the appearance of her apprentice, Menat, we strengthened her presence to become more master-like. SFV Director Takayuki Nakayama has more on her new design: As you can see, Rose has undergone quite a transformation since her last appearance.
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